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9999 Combination of facial movements on a 3D talking head
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Bui, T.D. and Heylen, D.K.J. and Nijholt, A. (2004) Combination of facial movements on a 3D talking head. In: Proceedings Computer Graphics International 2004 (CGI 2004), 16-19 June 2004, Crete, Greece. pp. 284-291. IEEE Computer Society. ISSN 1530-1052 ISBN 0-7695-2171-1

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Official URL: http://dx.doi.org/10.1109/CGI.2004.1309223

Abstract

Facial movements play an important role in interpreting spoken conversations and emotions. There are several types of movements, such as conversational signals, emotion displays, etc. We call these channels of facial movement. Realistic animation of these movements would improve the realism, liveliness of the interaction between human and computers using embodied conversational agents. To date, no appropriate methods have been proposed for integrating all facial movements. We propose in this paper a scheme of combining facial movements on a 3D talking head. First, we concatenate the movements in the same channel to generate smooth transitions between adjacent movements. This combination only applies to individual muscles. The movements from all channels are then combined taking into account the resolution of possible conflicting muscles.

Item Type:Conference or Workshop Paper (Full Paper, Talk)
Research Group:EWI-HMI: Human Media Interaction
Research Program:CTIT-NICE: Natural Interaction in Computer-mediated Environments
ID Code:9999
Status:Published
Deposited On:04 June 2007
Refereed:Yes
International:Yes
More Information:statistics

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