EEMCS

Home > Publications
Home University of Twente
Education
Research
Prospective Students
Jobs
Publications
Intranet (internal)
 
 Nederlands
 Contact
 Search
 Organisation

EEMCS EPrints Service


27256 Playable Cities: The City as a Digital Playground
Home Policy Brochure Browse Search User Area Contact Help

Nijholt, A., ed. (2017) Playable Cities: The City as a Digital Playground. Gaming Media and Social Effects. Springer Verlag, Singapore. ISSN 2197-9685 ISBN 978-981-10-1961-6

Full text available as:

PDF (Front matter)

82 Kb

Official URL: http://dx.doi.org/10.1007/978-981-10-1962-3

Abstract

The first book to exhaustively review key recent research into playability in smart and digital cities.
- Addresses pervasive games and the relation between gameful and gamified applications and the design of playful architecture
- Includes special chapters on playful civic hacking applications and the use of urban data for playful applications
This book addresses the topic of playable cities, which use the ‘smartness’ of digital cities to offer their citizens playful events and activities. The contributions presented here examine various aspects of playable cities, including developments in pervasive and urban games, the use of urban data to design games and playful applications, architecture design and playability, and mischief and humor in playable cities.
The smartness of digital cities can be found in the sensors and actuators that are embedded in their environment. This smartness allows them to monitor, anticipate and support our activities and increases the efficiency of the cities and our activities. These urban smart technologies can offer citizens playful interactions with streets, buildings, street furniture, traffic, public art and entertainment, large public displays and public events.

Item Type:Book
Research Group:EWI-HMI: Human Media Interaction
Research Program:CTIT-General
Research Project:COMMIT/P02: Interaction for Universal Access
Uncontrolled Keywords:Playable Cities, Smart Cities, Gameful Cities, Hackable Cities, Pervasive Games, Sensors, Actuators
ID Code:27256
Status:Published
Deposited On:14 December 2016
Refereed:Yes
International:Yes
More Information:statistics

Export this item as:

To correct this item please ask your editor

Repository Staff Only: edit this item