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24216 The art of tug of war: investigating the influence of remote touch on social presence in a distributed rope pulling game
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Beelen, T. and Blaauboer, R. and Bovenmars, N. and Loos, B. and Zielonka, L. and van Delden, R.W. and Huisman, G. and Reidsma, D. (2013) The art of tug of war: investigating the influence of remote touch on social presence in a distributed rope pulling game. In: Proceedings of the 10th International Conference on Advances in Computer Entertainment, ACE 2013, 12-15 Nov 2013, Boekelo, Netherlands. pp. 246-257. Lecture Notes in Computer Science 8253. Springer Verlag. ISSN 0302-9743 ISBN 978-3-319-03160-6

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Official URL: http://dx.doi.org/10.1007/978-3-319-03161-3_17

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Abstract

In this paper we investigate whether remote touch in the form of force feedback from another player's actions can enhance feelings of social presence and enjoyment of a collaborative, spatially distributed rope pulling game. Dyads of players situated in different rooms were either given an `elastic band' type force feedback, or were given force feedback of the other player's actions (i.e. remote touch). Results showed that feedback from another player's actions enhanced feelings of social presence but not enjoyment of the game.

Item Type:Conference or Workshop Paper (Full Paper, Talk)
Research Group:EWI-HMI: Human Media Interaction
Research Program:CTIT-NICE: Natural Interaction in Computer-mediated Environments
Research Project:COMMIT/P02: Interaction for Universal Access, COMMIT/P04+P05: Virtual Worlds for Well-being
ID Code:24216
Status:Published
Deposited On:18 January 2014
Refereed:Yes
International:Yes
More Information:statisticsmetis

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