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van de Laar, B.L.A. and Reuderink, B. and Plass-Oude Bos, D. and Heylen, D.K.J.
(2010)
Evaluating user experience of actual and imagined movement in BCI gaming.
International journal of Gaming and Computer Mediated Simulations, 2 (4).
pp. 33-47.
ISSN 1942-3888
Full text available as:
Official URL: http://dx.doi.org/10.4018/jgcms.2010100103 ![]() AbstractMost research on Brain-Computer Interfaces (BCI) focuses on developing ways of expression for disabled people who are not able to communicate through other means. Recently it has been shown that BCI can also be used in games to give users a richer experience and new ways to interact with a computer or game console. This paper describes research conducted to find out what the differences are between using actual and imagined movement as modalities in a BCI game. Results show that there are significant differences in user experience and that actual movement is a more robust way of communicating through a BCI.
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