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18336 Developing Educational and Entertaining Virtual Humans using Elckerlyc
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Reidsma, D. and van Welbergen, H. and Paul, R.C. and van de Laar, B.L.A. and Nijholt, A. (2010) Developing Educational and Entertaining Virtual Humans using Elckerlyc. In: 9th International Conference on Entertainment Computing (ICEC 2010), 8-11 September 2010, Seoul, Korea. pp. 514-517. Lecture Notes in Computer Science 6243. Springer Verlag. ISSN 0302-9743 ISBN 978-3-642-15398-3

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Official URL: http://dx.doi.org/10.1007/978-3-642-15399-0_77

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Abstract

Virtual humans (VHs) are used in many educational and entertainment settings: training and serious gaming, interactive information kiosks, tour guides, tutoring,
interactive virtual dancers, and much more. Building a complete VH from scratch is a daunting task, and it makes sense to rely on existing platforms. However, when one builds a novel interactive VH application, one needs to be able to adapt and extend the means to control the VH offered by the platform, without reprogramming parts of the platform. This paper describes Elckerlyc, a novel platform for controlling a VH. The focus is on how to easily extend and adapt the system to the needs of a particular application, without programming.

Item Type:Conference or Workshop Paper (Full Paper, Talk)
Research Group:EWI-HMI: Human Media Interaction
Research Program:CTIT-NICE: Natural Interaction in Computer-mediated Environments
Research Project:GATE: Games for Advanced Training and Entertainment, Metaverse1: Setting global standards among real and virtual worlds
Uncontrolled Keywords:virtual humans, SAIBA, behavioral mark-up language (BML), animation
ID Code:18336
Status:Published
Deposited On:31 August 2010
Refereed:Yes
International:Yes
More Information:statisticsmetis

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