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18057 Human-Computer Interaction for BCI Games: Usability and User Experience
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Plass-Oude Bos, D. and Reuderink, B. and van de Laar, B.L.A. and Gürkök, H. and Mühl, C. and Poel, M. and Heylen, D.K.J. and Nijholt, A. (2010) Human-Computer Interaction for BCI Games: Usability and User Experience. In: Proceedings of the International Conference on CYBERWORLDS 2010, 20-22 Oct 2010, Singapore. pp. 277-281. IEEE Computer Society. ISBN 978-0-7695-4215-7

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Official URL: http://dx.doi.org/10.1109/CW.2010.22

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Abstract

Brain-computer interfaces (BCI) come with a lot of issues, such as delays, bad recognition, long training times, and cumbersome hardware. Gamers are a large potential target group for this new interaction modality, but why would healthy subjects want to use it? BCI provides a combination of information and features that no other input modality can offer. But for general acceptance of this technology, usability and user experience will need to be taken into account when designing such systems. This paper discusses the consequences of applying knowledge from Human-Computer Interaction (HCI) to the design of BCI for games. The integration of HCI with BCI is illustrated by research examples and showcases, intended to take this promising technology out of the lab. Future research needs to move beyond feasibility tests, to prove that BCI is also applicable in realistic, real-world settings.

Item Type:Conference or Workshop Paper (Full Paper, Talk)
Research Group:EWI-HMI: Human Media Interaction
Research Program:CTIT-NICE: Natural Interaction in Computer-mediated Environments
Research Project:BrainGain/2: BCI applications for healthy users, Future BNCI: Future Directions in Brain/ Neuronal Computer Research
Uncontrolled Keywords:Brain-computer interfaces, physiological computing, psychophysiological signals, affective computing, multimodal interaction, games
ID Code:18057
Status:Published
Deposited On:01 November 2010
Refereed:Yes
International:Yes
More Information:statisticsmetis

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